Combat Extended Cover, ). Combat Extended Description Discussions 53 Comments 1124 Change Notes 1,124 Comments < A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended! This pack is focused on launchers which aren't as easy to find on the Workshop Bit late to the party here, but how did you get rimsenal to work with CE? Or are the [Combat Extended] Patch operation Verse. Contribute to johnsjob/CombatExtendedRimWorld development by creating an account on GitHub. 6 is just brutal, especially smoke, I really like combat extended, BUT! There is one very major issue for me: it's very hard to play it and stay medieval/tribal. Just use CE and rocketman, performance fish, performance optimizer, and then simple qol such as defensive While these categories cover the lion’s share of mods that you’d prospectively want to make a patch for, there are almost assuredly mods out there with more Adds detailed animations to melee combat, and new melee combat mechanics. Combat Extended Patches Compilation You can add a few mods to the list. Combat Extended mod for RimWorld. Is there a mod that does something similar Well, if someone doesn't like vanilla combat in Rimworld then that person might consider it broken and combat extended may (or may not) be a fix in that case. It adds completely new shooting and melee mechanics, an inventory system and rebalances the Explore handgun parts (1,551) at Brownells, including slides, barrels, and triggers to repair, upgrade, or customize your handgun for improved performance. The RNG system for shooting is replaced with a proper ballistic system, so no bullets coming out the gun sideways simply Combat Extended 4. As suppression builds up, pawns will run for cover (even against orders) and have A Guide for Combat Extended00:00 - Introduction00:58 - Simplifying CE01:28 - Types Of Ammo03:53 - Armor04:34 - Accuracy05:30 - Cover06:15 - Suppression06:56 We would like to show you a description here but the site won’t allow us. Combat Extended Armors and Midworld Expanded: Flak armors add some nice armor options. After dozens of hours, hundreds of raiders, and mercy from Rough Randy, combat extended finally got me with mechanoids. 6 version, then give every one of your colonist a gas mask, and cover your base with many, many firefoam poppers. 0 Fixes numerous small issues with Combat Extended. com : USGI Military MICH/ACH Advanced Combat Multicam Helmet Cover (S/M) : Sports & Outdoors Military style helmet cover in The Extended magazine is an attachment that appears in Modern Combat 3: Fallen Nation, Modern Combat 4: Zero Hour and Modern Combat 5: Blackout. Projectiles create suppression on near misses. Guides This page will contain advice on CE combat system for new players, various tips and tricks, etc. Combat Extended completely and dramatically overhauls Rimworld’s combat mechanics, replacing a largely percentage and random A wall with a firing port to allow shooting from relative safety. 1. Add a link to your guide's page here under appropriate section. I regularly download the development version of CE so I have the latest patches but also I stripped out most gun and turret mods. Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), We would like to show you a description here but the site won’t allow us. ” Features Overhaul of the system for projectiles producing motes, supporting rocket flame and smoke trails. Option 1 Combat Extended mod for RimWorld. Overhauled the area shields A collection of 18 items created by Combat Extended Oskar Potocki Collection assembled by scarlata-l24 Online Power Armour vs Armour Vest in Combat Extended So correct me if I'm understanding this wrong. For shields without hitpoints (like the low-shield Steam Workshop: RimWorld. Please use ENABLE OVERSIZED WEAPONS by Carny Senpai for a better size for some of my weapons (Not a hard requirement but Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), We would like to show you a description here but the site won’t allow us. (upstreamed) Shotgun spread reduced to 1 inch per Combat ExtendedToo OP? Hey all, So I was *super* excited to try out combat extended today. NOTE: This mod requires a new The main reason why I enjoy CE is that it changes armor: Power and Plate Armors now cover hands, feet and fingers; Gunlink can be worn with helmets, etc. Slide Combat Extended Combat Extended completely overhauls combat. Heavily armed and armored, they resemble early tanks and specialize in the direct I’m just starting combat extended mod and having trouble figuring out the outfits and how to manage bulk and mass with everyday clothes for colonists. My selection of combat extended related mods that I think are cool and/or fun as well as a select few non CE mods that I think mesh very well. Composite vest Plate armour Armor vest Simple Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), This is an addon for Combat Extended integration into Nice Inventory Tab Why an addon? Way easier for me to maintain it, and players I have a colony save with a Combat Extended mod installed but I didn't know the extra stuffs. And don't put combat extended into a running save, don't do it with any large/overhaul We would like to show you a description here but the site won’t allow us. Steam Workshop: RimWorld. It also includes some manned turrets. Combat Extended completely overhauls combat. Great for stationary targets - ship parts or counter-battery fire. Just a collection of my favorite mods for a 1. We would like to show you a description here but the site won’t allow us. Veterans with combat service rank higher in priority, which means they qualify for more The NEW COMBAT EXTENDED? - Rimworld 1. com/wiki/Weapons Ranged Sidearms Assault Shield: Recipe: 60 x Steel, 4 x Components Description: An advanced composite shield with a suite of integrated sensors, the assault shield was designed for military units likely to Combat extended is a pretty good mod on its own, be aware that many mods that add weapons or change the weapon system in general may not be compatible. See below the add-ons. This mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for This is a mirror of the Combat Extended development branch [github. ) in the Combat Extended mod? Required items This item requires all of the following other items Combat Extended Created by N7Huntsman Offline See all 47111 collections (some may be hidden) Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), Suppressive fire: suppressive fire is similar to snapshot in that it only goes through the first aim cycle, however suppressive fire will still shoot even if the enemy is fully behind cover and can’t actually be CE Documentation - Some vanilla variable names in examples might have changed since last revision. Requesting Advice. ATTENTION: I WILL STOP THE COMBAT EXTENDED SUPPORT. NOTE: This mod requires a new When pawns are under fire, they become "suppressed", wherein the pawn is fearful of incoming bullets and is compelled to seek cover. If what you want isn't covered by the list here, check 'Haineko's Tinkering' on steam, I've made patches for a few Combat Extended completely overhauls combat. Combat extended does away with that and makes things a lot more cut and dry. 4 and 1. A rifle bullet will go straight through a synthread parka but will completely bounce As suppression builds up, pawns will run for cover (even against orders) and suffer from significantly decreased accuracy. There is so much Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new Combat Extended 7. NOTE: This mod requires a new This series is almost entirely vanilla Rimworld, with no additional content added by mods with the exception of Combat Extended - everything added is a UI or quality of life mod! Ive been playing with combat extended for couple of days now and I love the combat, it is a bit bothersome but it makes you feel the fight a bit. Contribute to Tostov/CombatExtended-1 development by creating an account on GitHub. This version of Combat Extended is under active Steam Workshop: RimWorld. So if your pawns Version: 1. Does anyone have any advice about about designing fortifications for combat extended? The ones I design always seem to be This collection is meant to contain mods that have patches, add-ons, dependabilities, or compatabilities with Combat Extended's ammunition, This collection is meant to contain mods that have patches, add-ons, dependabilities, or compatabilities with Combat Extended's ammunition, Combat Extended completely overhauls combat. Better UI support for changing ammo types across multiple pawns/turrets. A very special thanks to the contributors, patch makers, graphic artists, and So when i play Combat extended. A barrage can deal great damage. 5 Add Mods That Are NOT Compatible With Combat Extended 1. Carbon needs to be slightly batched to Combat Extended: FastTrack Edition is a fork of the original Combat Extended mod, with integrated support for more third-party mods and a more frequent Combat Extended completely overhauls combat. I always felt like the original combat was a little bitshaky (?). If suppression reaches a critical threshold, pawns will hunker down in panic and Combat Extended significantly changes the paradigm of combat in Rimworld, adding a degree of both ease and difficulty. The suppression changes mean if you don't micro your pawns in combat, they'll stand and fire even after their cover is destroyed, instead of stepping 1 cell Steam Workshop: RimWorld. Centipedes are the heaviest attack platforms deployed by the mechanoids. For some mods, there are custom patches, but mods without get automatically patched based on their original stats. Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), In addition to the Combat Extended Guns that are used together by default, Combat Extended Attachments, which specialize in weapons with underbarrel grenade launchers or I still love Combat extended okayPlease, I know I haven't used it in my last couple of Rimworld videos but here you go, a full video of me just shooting t Fork of the original Combat Extended mod for RimWorld, with integrated support for more third-party mods - AthenaSulisMinerva/CombatExtendedFastTrack Combat Extended Description Discussions 225 Comments 6836 Change Notes Showing 1-10 of 25 entries < 1 2 3 > We would like to show you a description here but the site won’t allow us. Please use ENABLE OVERSIZED WEAPONS by Carny Senpai for a better Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), We would like to show you a description here but the site won’t allow us. I just recently added Combat Extended to my mod folder and I'm struggling with defending my base. Yes I have read the two big guides people have made that are CEFixes fixes those issues, but causes others. People are used to the Combat Extended of B18 and B19, which was incompatible with pretty How tf does combat extended work So i have around 100 hours or so on rinworld, and i recently got combat extended, it throws so much new shit into the ring its honestly disorientating, i understand I've observed the same thing. NOTE: This mod requires a new Pawns will crouch in combat when not moving, making them harder to hit. We don't make them equally as good as industrial Moreover, the extended range and lethality do away with the need for killboxes--I can now construct a bunker to cover any approaches to my base, mount an M240B in there, and man the pillbox as needed. Notably, combat can be much more punishing Combat Extended 7. If the mod (s) you are Better UI support for changing ammo types across multiple pawns/turrets. If you're playing the latest 1. Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new Combat Extended 5. (upstreamed) Shotgun spread reduced to 1 inch per Combat Extended completely overhauls combat. It adds completely new shooting and melee mechanics, an inventory system, and rebalances the health system. I have some common go to loadouts. You also have to Where should Combat Extended be in my load order? Generally, it should be loaded medium-high on the list, after Harmony, Core, and framework mods (JecTools, HugsLib, etc. But that isnt always needed because of how fast Melee actually Combat Extended 4. Ejecting mags and putting the slide back into action is made much easier using Tyrant Designs’ Extended Magazine and Slide Release. Which weapon better at killing enemy faster and Product Info for Wilson Combat Extended Checkered Steel Magazine Release Wilson Combat Beretta 92/96 Extended Checkered Magazine Release; Our Make a save with just combat extended and some qol and performance mods. Added a split assembly structure, improving compatibility with code from other mods. Plaintext is okay for now. It does have some incompatibilities, but look at the list of compatible mods now. Anyway, I We would like to show you a description here but the site won’t allow us. Embrasures are extremely useful for pillboxes or killboxes. CE replaces it with a deflection-based model where projectiles have armor penetration which determines whether a bullet penetrates and how much it's damage is reduced. Every block Added the ability for skilled Melee fighters to target specific body parts in combat, similar to ranged Called Shots, for pawns with 8 Melee skill or higher. 5 combat extended playthrough Filter by game: Select a game Show: By Combat Extended Combat Extended's Favorites RimWorld Screenshots Artwork Videos Workshop Items Merchandise Collections Guides 722 COVER,ADVANCED COMBAT HELMET 8415-01-592-2220 (8415015922220, 015922220) Part Number (1 listing): MIL-DTL-32200 Summary FSG 84 / FSC 8415 DEMIL: E DEMIL Combat Extended also breaks many modded items, like the Ammo Box from Vanilla Furniture Expanded - Security no longer granting a buff to nearby pawns or the quiver from Vanilla . For close quarters combat - it is faster to aim a shotgun or SMG than a machine gun. NOTE: This mod requires a new This issue is to track the changes between the Rimworld 1. A very special thanks to the contributors, patch makers, graphic artists, and playtesters who gave their free time to help make this ATTENTION: I WILL STOP THE COMBAT EXTENDED SUPPORT. Press F lads. You can kill a bunch of raiders with simular tech with the bow and arrows, but even The cover near any drafted pawns can be viewed by using the button in the bottom right control panel or a hotkey (default key N). So far: Ammunition in firearm magazines no longer contributes to bulk. Requires a new save I love Combat Extended. Guide by N7Huntsman - Creating a Combat Extended Compatibility Patch The composite vest no longer covers the shoulders, matching the coverage of the vanilla armor vest. Idk if they are optimal or anything. Ceramics and Carbon are good material mods with CE. How do you manage outfits\weapons\ammo for your pawns? For now I ended up Summary [edit] Combat Extended significantly changes the paradigm of combat in Rimworld, adding a degree of both ease and difficulty. This Combat Extended adds a plethora of new features to the game, many of which are not immediately apparent. It adds This page is still Work in progress, I'll finish it eventually. Other mods add crazy combat shit that you might need to adjust builds for, like new traps, AoE shield generators to block gunfire and even drop-pods, or magic spells that ignore walls and roofs, or Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), Combat Extended takes this RNG system and butchers it for hatting purposes, replacing it with a physics-based system where a pawn aims in a certain direction and fires, with the bullet traveling in These were the updates on the US-Israel war on Iran and Israel’s attacks on Lebanon for Friday, May 15, 2026. (upstreamed) Shotgun spread reduced to 1 inch per Combat Extended is designed to be more challenging by increasing lethality and require more strategic planning. You'll see a yellow downwards arrow next to the pawn if this We would like to show you a description here but the site won’t allow us. View the changelog of Extended Combat's 0 versions. 7 is now live on Steam and Github! We have a number of new features and compatibility patches included in this release. 5 update and the Anomaly DLC, particularly changes that may require attention Combat Extended: bunker and firing position design. Description: Combat Extended completely overhauls combat. This wiki is dedicated to providing easy access to Browsing the Workshop and viewing comments I have seen alot of Mods assumed to be incompatible with Combat Extended, since alot of them Hello fellow colonists. NOTE: This mod requires a new Does anybody have any Tips for Combat extended mod? I keep getting my shit kicked in each time I start a new colony. They typically involve multiple phases, such as Operations Desert Shield, Combat Extended mod for RimWorld. Amazon. This The changes that combat extended applies are wide in nature and better explained on the mod page itself, but overall, reworks ranged weapons and adding an ammunition system to them, reworks Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), Combat Extended comes with built-in support for a number of popular third-party mods, with patches written by various contributors. A continuation of the popular Combat Extended modification for Rimworld. Combat Extended and Combat Extended Guns - brief explanation of each weapon, when you should use it, and some example loadouts Guide (Mod) Combat Extended completely overhauls combat. Does anyone have some tips for CE? Combat Extended is fundamentally trying to be somewhat more realistic than vanilla, and a swarm of angry animals or tribals simply should not be a threat to an industrial-level settlement with bunkers Since cover generally protects your legs, flak pants are only necessary if you fight out in the open. Combat Extended comes with built-in support for a number of popular third-party mods, with patches written by various contributors. Blunt weapon crits will stun the target. Cover in other any position can be checked by holding the combat extended SF reskin mod Description Discussions 0 Comments 85 Change Notes Award Favorite Version: 1. With the new Combat Extended update, sharp armour and blunt armour now works differently and use a Combat Extended completely overhauls combat. This included Combat extended every time. I just use it to whatever random shit I feel like The modder Owlchemist has made several mods that address Combat Extended compatibility as well as changing the way it behaves, including a mod that makes ammunition less Combat Extended completely overhauls combat. Watching the poor Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), I'm like 95% sure it does considering how in-depth combat extended is. This is my personal collection of mods that I use for playing RW. Fire and smoke in 1. 5 Here. Contribute to CombatExtended-Continued/CombatExtended development by creating an account on GitHub. There's a mod called Something along the lines of nuffs Combat extended autopatcher But he was a different patching method than combed Hey, I had a few questions in regards to what guns should be used for most colonists using Combat Extended, with the CE Guns module. The most significant difference is a priority group. Does armor add up in Combat Extended mod? I was curious if armor points add up when colonists wear multiple apparells that cover up the same part of the body. - Combat Extended - Continued A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended! This pack is focused on launchers which aren't as easy to find on the Workshop as, say, the Javelin Combat Extended completely overhauls combat. hello, i tried to google some tutorial on the best clothes to wear with mod combat extended, referring to the best protection, and couldn't find . The combat extended guns mod adds a lot of new weapons, some other weapons mods are also compatible as is simple sidearms. Combat Extended: FastTrack Edition is a fork of the original Combat Extended mod, with integrated support for more third-party mods and a more Anyone know best weapon for Combat Extended? I'm at Blowback Operation now and planning to make weapons to defend against raid. It adds completely new shooting and melee mechanics, an inventory system and rebalances the In this video we cover all of the changes, mechanics, concepts and preconceptions around Combat Extended and question the sanity of a man who would make a video this long about it. Notably, combat can be much more punishing even with small A Guide for Combat Extended00:00 - Introduction00:58 - Simplifying CE01:28 - Types Of Ammo03:53 - Armor04:34 - Accuracy05:30 - Cover06:15 - Suppression06:56 Combat Extended completely overhauls combat. It's meant for vanilla-friendly experience and FUN Combat Extended is a mod for RimWorld, created by CEC. NOTE: This mod requires I run combat extended with about 390 mods in total. Combat Extended 5. It adds completely new shooting and melee mechanics, an inventory system and rebalances the health system. Launched April, 2020. And it always felt like the chance of a Combat Extended nerfs bows, slings, etc. NOTE: This mod requires a new Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new Mod Compatibility For Combat Extended 1. For shields without hitpoints (like the low-shield While these categories cover the lion’s share of mods that you’d prospectively want to make a patch for, there are almost assuredly mods out Combat Extended completely overhauls combat. Letting someone with a ballistic shield draw the fire will also protect your backline pretty well. in the name of realism and while actually being both quite unrealistic but also bad for gameplay. Armor can now provide different levels of With the companion mod "Combat Extended Effects", some bullets that have more penetration (mostly charge weapons through metal or some normal weapons through wood walls) In the mean time, the Combat Extended Fixes (CEFixes) mod on steam disables the run for cover job. They'll still cower in place (and sometimes still time that badly such that they get semi Version: 1. This is a pretty huge collection of various mods all based around a pretty hectic industrial sort of play through. PatchOperationFindMod (Rimsenal - Core) failed [Combat Extended] Patch A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended! This pack is focused on launchers which aren't as easy to find on the Workshop as, say, the Javelin A guide for Combat Extended regarding Resources and Logistics, combat extended is a mod in Rimworld that overhauls the Combat System from long range vanilla battles that take too much time, to Steam Workshop: RimWorld. But i enjoy them. I never checked if it does, but the mod has a option in the settings if you are using running and gunning, so the combat extended its is a "Reverse Kill box" for combat extended mod, i imagine it like a stone tower in front of my base walls where my colonists shoot the raider from . It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. So Im asking if the extra stuffs below are safe to add to an existing save/mid save Combat First time starting with combat extended and im kinda nervous about the use of ammo and how easily people can die. 6 “War Never Changes. 5 Mod Review Kingallhobos 6. . Run run run around the corner, riflemen volley fire and drop it. For me it was a fix to a general Combat Extended Guns (Old) Description Discussions 12 Comments 359 Change Notes 26 Award Store Page RimWorld All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews RimWorld > Workshop > Combat Extended's Workshop 265 ratings Originally posted by whatamidoing: Also, doors are definitionally not embrasures. The composite vest no longer covers the shoulders, matching the coverage of the vanilla armor vest. Another mod that I personally suggest Also, reduce your game difficulty if you wish, it's single player and it's better to learn slowly considering your case. 6 “Murder Loves Company” Features Support for Zenith’s Multiplayer Mod. For long range This addon extend CombatExtended Loadouts Features: Add more columns of loadouts from CombatExtended in the 'Assignments'tab Adds HP and Quality Combat Extended: FastTrack Edition Combat Extended: FastTrack Edition is a fork of the original Combat Extended mod, with integrated support for more third-party mods and a more frequent Debating using it for the first time Lately? Watching shotgun pellets scatter harmlessly off the megaspider's head. 19K subscribers 333 Every single time someone posts something about mortars in combat extended people say it's op, yet they don't see how in every raid your colonists get instagibbed by random stuff. Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), •Vanilla percentage based armor system is gone. -yesaterisk This page contains combat apparel and how the Combat Extended mod changes them. These are 'core' Combat Extended mods. Anyway I’d like to hear from others what they like to run or interesting set Combat Extended completely overhauls combat. NOTE: This mod requires a new I play with Combat extended, Pirates and some other mods. You'll find that the easy options where you cheese through raids with killboxes and what It's easy to check what mods are covered by CE-internal patches and which not. Not all may be Weapons are the main focus of Combat extended, revamping each of the weapons found on this page: https://rimworldwiki. The inventory bulk and weight bars now display the corresponding melee dodge and hit penalty. It stops melee rush and give you cover, what else do you want? The only difference here is that the door Store Page RimWorld All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews RimWorld > Workshop > Combat Extended's Workshop > Combat Extended What is your preferred weapon of each type (LMGs, Assault Rifles, Snipers, etc. Overhauled the area shields systems, improving The Auto patcher in bass Combat extended is terrible. Major operations and campaigns are extended-duration, large-scale operations that usually involve combat. 2 “Better Than the Leading Brand!” Features Overhauled how area shields and shield belts interact with EMP damage. I think it's because the mech is actually taller than the wall, and due to CE's height-based cover system it means it's just shooting over the top. And don't put combat extended into a running save, don't do it with any large/overhaul Also, reduce your game difficulty if you wish, it's single player and it's better to learn slowly considering your case. com], updated whenever Dev is reasonably stable (no faster than once a week). My combat melee squads consist of a longsworder, Gladius and shield, and sometimes a Macer. In Endgame so far I use: Ranged: Recon Armor, Charge Rifle Melee: Recon Armor, Personna Weopons Do you have Sniper Loadouts, are This mod completely overhauls combat from the ground up. Embrasures provide more cover than Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), Combat extended has patches for all weapons, races, animals, and clothing. Just look into your CE mod folder and check if there is a folder in patches for the mod in question.
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