Clothing factories are not recommended for players to own, as they have a small profit margin, high volume per product, and no designated stations that consume or utilize them. This is the only existing method to gather copper. Wreckages can be created by the procedural generator, when generating a new sector Ships are objects that can be controlled by the player in Avorion. This factory produces the following resources per cycle: These factories require the This has to be done every time a new galaxy should be created: Locate and enter the directory of the server files (the one you created earlier). Factions are a collective body that control stations, ships, and big asteroids. The outpost can directly buy the stolen goods, but only for 15% of the cost. Doing this costs 50% of the good's value, but in turn this allows the goods to be able to be sold at any normal station. This station's profitability is an average of 416 credits per cycle. While the initial cost of captains is relatively high for new players (over one hundred thousand credits), a captain can be used to generate income for the player while the Jan 26, 2017 · Posted January 26, 2017. This adds to both the purchase price for raw materials, and the sales price of finished goods. Energy cells are one of the most widely used commodity in the galaxy, necessary for supporting large infrastructures of manufacturing. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. 5) * (y-0. As the other stations make or buy goods, they are added to the "Parent" stations cargo hold This station produces fish. A destroyed ship will transform into wreckage once its health reaches 0. This station produces transformators, which are used in the production of a wide variety of goods. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other standard crew members. It is important to be aware of the fact that blocks will have an influence on each other Note: this content applies to 1. This factory produces the most expensive good in the galaxy; mining robots. 6). 0 was released! This station's profitability is an average of 411 credits per cycle. The following stations use this product during the manufacturing process: Oil Fuel Factory, Paint Manufacturer, Plastic Manufacturer, Rubber Factory. The player may interact with them through the means of ships and stations, and depending on the relations, buy goods or get outright attacked. Randomized goods to buy and sell at trading posts remain specific to that station. This station's profitability is an average of 2000 credits per cycle. The material of a block can also affect blocks, such as the Building a spaceship is one of the core aspects of Avorion gameplay. Click here to open the guide. Depending on the relations, the interaction possibilities of a player to a faction become different. Larger ships will have a longer building time within the shipyard, shown in the corner of the screen after confirming the purchase of a new ship. This station is considered an Intermediate Factory and produces plastic that is used by Transformator, Servo, and Energy tube factories, respectively. Pages in category "Stations" The following 124 pages are in this category, out of 124 total. This guide will give a short overview on necessary knowledge for building. This factory produces the following resources per cycle: This factory requires no resources. Licenses prices increase according to their duration which vary from 5 minutes Avorion Wiki. Accelerator Factory; Avorion Wiki is a FANDOM Games Community. If you are searching for a particular station of Avorion, you can enter a search word in the search on the top of the site. Add a lot of high material stone to your station so that it has a lot of cheap hitpoints. The following stations requires this product during the manufacturing process: Chemicals Ammunition Factory, Explosive Charge Factory, Fertilizer Factory, Medical Supplies Factory, Paint Manufacturer, Warhead Factory Adhesive Ammunition Factory, Explosive Charge Factory, High Pressure Tube Factory That is, if you spent $20 million founding an building the station, you can expect between $0. Water Brewery, Cattle Ranch, Chemicals Factory, Cocoa Farm, Corn Farm, Distillery, Fish Farm, Fruit Farm, Fungus Farm, Medical Supplies Factory, Paint Manufacturer, Paper Factory, Plant Farm, Potato Farm, Rice Farm, Sheep Ranch, Spices Farm, Tea Farm, Vegetable Farm, Wheat Farm, Wood Farm It works Cargo Bay blocks are used to dedicate the storage spaces on your ships, mines and stations to store varied Goods. This station generates Minerals, which are used in further productions. They are also currently not used in any designated trades, making them one of the most difficult and cheapest final products to sell. These will be displayed Community content is available under CC BY-SA 3. It is a consumer station, and consumes livestock as well as a few basic products. Wine. 5)(Z-0. Products from these stations are used in the This station brews wine, which is can be processed further into luxury food or sold to casinos or habitats. Crystals are used in the creation of more advanced materials in the following factories:Glass Manufacturer, Nanobot Factory. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: This station's profitability is an average of 1,959 Apr 22, 2021 · Once all the stations are in position, set them all to "Station mode". Trading route. Multiple hangars allow multiple In a turret factory you can produce turrets. List of all Goods This station produces Anti-Gravity Generators. Finding the Lab. Any extra This station produces Crystals. Conductors find a fairly common demand throughout the galaxy. They are stored in the cargo bay of a ship . Conductors are used in manufacturing for numerous factories and turrets. These are a type of factory. The cost of Copper mines can only be used to gather one specific resource. /server. ) To execute boarding, a ship must have a Hangar which has a Crew Shuttle that is being piloted by a Pilot. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. sh --galaxy-name <GALAXYNAME> --admin <ADMIN> --datapath <GALAXY_PATH>. High pressure tubes are also used in the A Hangar is a block built on ships to provide access to a fighters fleet. Achieve good relations with a faction and buy the knowledge at one of The transporter block is a block that allows players to fully use the benefits of the permanently installed transport upgrade. Rifts are tears in the fabric of space-time that have afflicted the galaxy, creating entire regions that are normally impassable to non-Xsotan ships using regular hyperspace jumps. All research stations are willing to purchase this good. Avorion Wiki. Due to the common universal demand for energy cells, this is recommended as a starting station for traders. List of all Goods. A coal mine can only be constructed from a claimed asteroid. Unarmed turrets are used to harvest resources, and can sometimes have Water. Products from these stations are used in the manufacturing processes at the following stations: Solar Panel Factory Cost to produce: 8,805,000 credits This factory produces Oct 30, 2020 · 1. Wire produced from this station is used in the following stations: Wire Anti-Grav Generator Factory This station refines oil into fuel, which can be used for drones or rockets. That is, the sales price is: Base price * (120% + Station Slider) * Local Market Price. They may be occasionally be consumed by smuggler hideouts and trading posts. The following stations requires this product during the manufacturing process:Steel Factory Cost to produce: 9,750,000 credits. These farms can be profitable if the player is able to locate a manufacturing chain. It is considered an advanced factory. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle . These devices are used for scientific purposes, and may be sold to research stations. $9 million, typical return $1. To make it easier to access from the game, we have made it on the Steam guides. Good relations with a certain faction will result in better prices at that faction's stations. 5) * (z-0. It is considered a basic factory. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: This station's Mission: Investigate goods being stolen from container fields. The production process consists of repeating cycles. Know-how: Being a Trader. Power Units are consumed by Antigrav Unit Factory, Computation Mainframe Factory, Fusion Generator Factory, Mining Robot Factory, Teleporter Factory, Turbine Factory, Vehicle Factory and War Robot Factory. Fungus is also consumed by biotopes. The stations with the best return on investment in each bracket are: Under $10 million total: Gas Collector Type 3 (H/N/O). Smuggler hideouts can be used to unbrand stolen cargo. They are made of blocks and are capable of moving and flying. You cannot board bosses (like MAD Science Mobile Energy Lab. This station is a biotope. A Captain is a special type of crew member which allows you to give our ships commands and orders like any other RTS or 4X strategy game. They are particularly important for efficient trading and carrying components to Turret Factories. Avorions build mode can be confusing at the beginning. There are three types of Ammunition factory in the galaxy, and for all intents and purposes, type 1 and 2 are identical. Sector: Deserted pirate asteroid with lots of stolen goods in containers floating around it. Fish are currently only consumed by Biotops . The ovals in This station produces drills. in: Materials. The difference is garbage is not considered in This station produces teleporters. View Mobile Site This station produces warheads. For 2. This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: It needs 200690 production capacity to achieve minimum cycle duration of 15 second. 5 * (x-0. It is not possible to build a longer chain than three stations in a single complex, however you can dock more than three stations to the complex. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: This station Cost to produce: 22,903,500 credits. The following stations requires this product during the manufacturing process: Wine Luxury Food Factory Cost to produce: 8,805,000 credits. Thank you for any feedback and enjoy. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: It needs Jan 28, 2020 · System-by-System Production Chains. They may be occasionally be sold to trading posts and smuggler hideouts. I will do my best to update the wikia while we're filling up the guide. Note: Transfered goods to your own habitat/biotop will be consumed yielding no money. Research stations allow you to combine 3 to 5 items into a new item. This is the only existing method to gather coal. Apr 4, 2018 · The Xsotan Wormhole Guardian itself is a massive station-class Avorion level construction covered in turrets and will at regular intervals become invulnerable to spawn new waves of Xsotan Ships. Player factories are created with two production Mar 11, 2019 · There you can find fast, at which stations the respective trade good are sold or bought. This is the only existing method to gather aluminium. Cattle are used to create dairy, meat, and bio gas. These devices are consumed by research stations, shipyards, and equipment docks. These are used in the production of mining robots and may be sold to Mines and Research Stations Drill The following factories require this product during the manufacturing process: Mining Robot Factory Cost to produce: 39,693,000 credits. This station produces wire, which is used in a wide variety of electronic goods. The following stations requires this product during the manufacturing process: Accelerator Factory Cost to produce: 24,523,500 credits. 5 ) ( Z − 0. This is the only existing method to gather zinc. This station produces solar cells. The following factories require this product during the manufacturing process: Gun Factory - Ammunition The following turrets require this product during the A farm is a station where any product is grown. This factory produces the following resources per cycle: This factory requires the 7th Tier Resource. A full fleet of 120 fighters takes about 75 seconds to launch one by one. Corn Carbon Extractor, Cattle Ranch, Food Bar Factory, Food Factory, Sheep Ranch, Biotope Cost to produce: 3,480,000 credits. A copper mine can only be constructed from a claimed asteroid. (done) Event: A station needs resources/goods in 20 minutes. A. Together they were working hard toward the full release of the game. Their incredibly low volume makes them an easy product to move. It is a consumer station, and consumes food products. 4 million / hour, 16%. In case that the searching is unsuccessful, all stations will be shown. This station produces a variety of chemicals, which are used in the production of numerous goods. Zinc is used in a few important manufacturing processes. As you explore the galaxy, you will come across many Apr 3, 2023 · I just built my first 2 stations but they have no docks. Teleporters are used to make mining robots and war robots. In the build section they are highlighted red and say 0 docks. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Data assumes all goods are sold for their base prices in the sector the mine is founded in. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Products and byproducts from these stations are used in the manufacturing processes at the following stations: Warhead Rocket Factory Scrap Metal Steel Factory The following turrets require this product during the manufacturing process: Cannon Purchasers of A Lost Friend is the name of a randomly-generated mission appearing uncommonly on Bulletin Boards throughout the galaxy. (done) Sector: Minefield. Cost to produce: 11,550,000 credits This factory produces the following resources per cycle: These factories require no resources to complete a cycle. Cost to produce: 36,057,000 credits This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: This station's profitability is an average of 7,346 credits per cycle. This Water Collector (9,750,000 Cr) Produces: Water Requires: Nothing Part of Biotope supply chain. You can create production chains from the right factories, where some factories owned by you will make components for other stations that are yours. 5)} One hangar can launch one fighter at a time, even with two faces accessible. While both factories produce bio gas as garbage, only one of them produces them as a result of production. H a n g a r C a p a c i t y = 0. This factory produces the following resources per cycle: This station's profitability is an average of 1500 credits per cycle. These cannot normally be removed from the sector where they originally reside. Fuel Drone Factory, Rocket Factory Toxic Waste There are no factories that use toxic waste as an ingredient. Run server. Otherwise all stations, which match the search word, will be Avorion Wiki. May 28, 2023 · Each station has a price slider that runs from +20% to -20%. Production speed is determined by the total production capacity of all assembly blocks but is split between any simultaneous productions. However the Type 3 Gas Collector has the drawback of producing a very large volume of product per cycle (24 units Check PvP settings on your server. The following factories require this product during the manufacturing process: Teleporter Body Armor Factory, Mining Robot Factory, War Robot Factory. The following stations requires this product during the manufacturing process:Carbon Extractor Cost to produce: 2,730,000 credits. Tier 3 Captains are Mines are special stations that are founded from a claimed asteroid. An aluminium mine can only be constructed from a claimed asteroid. 150. #3. The "A Lost Friend" mission has a chance to be added to the Bulletin Board of certain stations when those stations are loaded into server memory, or whenever the server decides to update the station The galaxy in Avorion consists of different sectors. The construct must be at under 30% HP in order for boarding to be available. These upgrades are typically rewards for major quests or boss fights, and are used as extremely powerful upgrades, and to open up the portal to enter The Core. Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost. Outputs are added to the station's cargo bay at the completion of each cycle. Each such Shuttle can hold up to 10 Profitability. x versions of Avorion. Those trading routes can be developed by the player based on exploration or be listed and displayed in a window using a trading system upgrade of rare or superior level. #4. Sectors can be populated with quite a number of objects, depending on the type that is generated, such as faction-controlled sectors typically populated with asteroids, stations, and jump gates. Categories. in: Goods. The following turrets require this product during the manufacturing process: Rail Guns The following stations require this product during the manufacturing process: Electro Magnet Anti-Grav Generator Factory This station produces particle accelerators. This station will purchase the following goods: Cattle Coal Corn Fish Food Food Bar Fungi Glass Plants Rice Sheep Vegetable Water Wheat Wood. Armed turrets are used to defeat enemies (or allies if you wish), and their only purpose is to inflict pure damage to ships. Ships and stations with assembly blocks can produce fighters internally. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy Tube Factory, Explosive Charge Assembly blocks provide ships and stations with production capacity, which can be used to assemble fighters and improves the speed of production and refining at stations. Jumpgates rarely connect to a Scrapyard Scrapyards offer the following services: They sell salvaging licenses that allow the player to scrap wreckages of that sector. List of all Goods Factories and mines in Avorion produce goods in cycles. This station produces Corn, which is used as a food or carbon source. The following stations requires this product during the manufacturing process: Fusion Generator Accelerator Factory Cost to produce: 53,827,500 credits. Cost to produce: 435,550,500 credits. Goods. While quite profitable, solar cells are used very sparsely throughout the galaxy. Faction. Every Cargo Bay block consists of an empty room isolated by a mechanized 2. Cattle ranches are an excellent starter station since they are very easy to upkeep and have a decent starting profit range. The resource type of the turret depends on the position in the galaxy. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. While highly profitable, the station has a very large startup cost. These items must be within one rarity of each other (petty/common is fine, common/uncommon is fine, but petty/common/uncommon is not) but do not need to all be of the same type or material. It is considered a basic factory, and requires no resources to maintain the production of its product. This station produces Targeting Systems. Warheads are used in the manufacture of explosive projectiles. Research Station. Goods produced at this type of station are used in the following applications: Steel Factory This station produces various ammunitions, which are used in the production of turrets that utilize projectiles. Station/ru < Station. 3. Avorion 1. A vital manufacturing product, steel is used in a large variety of products, making it comparatively easy to sell. Copper is used in a large variety of applications throughout the galaxy Boarding is a feature where Boarders attempt to take over a ship or station and gain control of the construct. Due to this, this station is not recommended as a starting station unless the This station produces clothes. Fish Farm Fungus Farm Cocoa Farm Coffee Farm Corn Farm Crystal Farm Fruit Farm Plant Farm Potato Farm Rice Farm Spices Farm Tea Farm Vegetable Farm Wheat Farm Wood Farm This drawing depicts all the mines and factories (rectangles) and trade goods (ovals) needed to set up all 15 player production chains for farm This Farm grows Potatoes, which are used in a certain type of Carbon Extractor. (done) Mission: Investigate missing freighters. They determine ownership of sectors that these objects are in. Wait for the cooldown timer, then enter the Main factory to configure it like so -. Materials. Cost to produce: 47,667,000 credits This factory produces the following resources per cycle This factory produces fusion generators, which are significantly larger and more advanced than fusion cores. 5)(Y-0. The combination gives your ship a longer interaction distance with stations and gives your fighters the ability to pick up loot/ore/scrap (transport upgrade needs to be at least rare). Community content is available under CC BY-SA 3. This station does not produce a byproduct. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: The following ressources are a byproduct of the manufacturing A player's relations to other players or factions can vary. These devices are used in a variety of crafting applications. Avorion is the most prized mineral known, only showing up near the center of the galaxy. This guide explains the basic steps to get a functional space craft after the spawn in the start sector. The following stations requires this product during the manufacturing process:Satellite Factory Cost to produce: 11,815,500 credits. These aren't used for any further production and may be sold to mines and planetary trading posts. Move the station that is last (in case of a chain with two steps) or in the middle (in case of a chain with three steps. The following turret requires this product during the manufacturing process: Rocket Launcher Purchasers of the products of this station should be aware that toxic waste is considered dangerous cargo This station produces fungus. 8 million and $4 million per hour in income. These satellites appear in hidden mass sectors (yellow dots) at a radial distance of 150-240 sectors from the center of the galaxy: from the end of The AI 's area up until the very outer edge of the barrier. Cost to produce: 16,140,000 credits This factory produces the following Avorion's successful Early Access launch made it possible for Konstantin to start the company Boxelware and extend the team by a few helping hands. 5(X-0. A zinc mine can only be constructed from a claimed asteroid. <GALAXYNAME>: the name of your galaxy. If a player has good relations to a faction, they are able to interact with it. This station's profitability is an average of 1459 credits per cycle. As such, result Cargo space is equal to 3. The Xsotan Wormhole Guardian is Invulnerable while smaller Xsotan Ships are around and becomes vulnerable for a period when they are destroyed. They are the main in-game source for diamonds, and those that do sell them are best to be Wreckages are the remnants of a destroyed ship, station or shipyard. They do not buy or sell goods but can offer some services to the player. On Alliance Wars, you need to announce sectors in which you build stations, so build some military ships first (see info about turrets below), or ask some other alliance for protection. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Aluminium is used in a large variety of applications throughout the Feb 7, 2022 · The station must be in transport mode, I also reccomend saving your station design and then click the modify entire ship button in the designer and scale the station down until it is all enough to move. Raw Oil is produced by Oil Rig. The following stations use this product during the manufacturing process: Transformator Electro Magnet Factory, Electromagnetic Charge Factory, Energy Container Factory, Energy Inverter Factory, Fusion Core Factory, Gauss Rail Factory, Laser Compressor Factory, Laser Modulator Factory, Power Unit Community content is available under CC BY-SA 3. in: Gameplay. Being exceptionally durable, it is used in the construction of the most This factory produces Solar Panels, which are used in the production of Satellites. Factories have a built in +20% bonus to sales price for finished goods. Ships can be built directly from a drone, using Note: this article is under construction and the information may be incomplete. Edit VisualEditor View history Talk (0) This page is a candidate for Avorion Wiki is a FANDOM Games Community. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: The in system cycle lasts 195 seconds and is split into THIRTEEN channels (giving a S This station produces Power Units. While the basics of trading - buy low, sell high - are nobrainers, the following guide will introduce any interested player to the other basics of the trading profession in Avorion. They may only occasionally be sold to trading posts and smuggler hideout. Metals produced at this type of mine are used in the following applications: Zinc This station's profitability is an average of 6,784 credits per cycle. The number of Avorion. On March 9th, 2020 the big date finally arrived. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. This station's profitability is an average of 1419 credits per cycle. KnifeHeart Feb 9, 2022 @ 9:01am. Below is a list of every foundable mine. Scrap metal does not contain a process to recover this metal. This gives the player a way to sell a lot of stolen goods without having to unbrand it for a It is notable that the Type 3 Gas Collector has a significantly higher profit/cycle and return-on-investment/cycle than any other Gas Collector, and the third-highest ROI/cycle among factories in the base game (as of 1. 0). The Xsotan created the rifts as a coup-de-grace in the war against the United Alliances, trapping most of the Alliance fleet close to the core of the galaxy, surrounded by a ring-shaped rift known as The Barrier Weapons (or turrets) are the primary way of inflicting damage and harvesting resources in Avorion. Products and byproducts from these stations are used in the This station produces conductors. These have a variable length depending on the product and can be shortened by adding Production Capacity to your station by building more assembly blocks. This station produces Glass. They divide into four categories: Armed Turrets, Unarmed Turrets, Defensive Turrets, and Torpedoes. Players can specify different parameters of the ship they want to build, like style, size, material and name. At the beginning of each cycle, inputs, if there are any for the production being run, are consumed. The XSTN-K upgrades are a series of legendary artifact upgrades that are seemingly related to the Xsotan. The Mobile Energy Lab appears after the player vandalizes and destroys 4 Mad Science Satellites. Avorion - Avorium - Unobtainum - Legendary. 0 unless otherwise noted. Building Knowledge can be further gained through gameplay by the following means: Beating a strong pirate or boss encounter in the respective area of a material. This Any station is profitable if it is in the right place. Cost to produce: 4,552,500 credits. Requires: Energy tube, Conductor, Transformator Produces: Energy Inverter Cost to produce: 9,565,500 credits. The calculation adds the average prices (base prices) of all goods produced in one cycle and reduces the result by the total cost of all goods that are directly needed for one cycle (production chains are not taken into This facility generates Scrap Metal, which can be manufactured to Steel. Trading Posts are stations which both offer to sell and buy randomized cargo trading goods at randomized prices. 5 ) ( Y − 0. Red in Color. This station is an orbital habitat. This factory produces Targeting Cards, which is omni-purpose software for missiles and turret systems. They are also consumed by equipment docks. 000 credits. Sign in to add this item to your wishlist, follow it, or mark it as ignored. The following stations requires this product during the manufacturing process:Fertilizer Factory Fungus Farm Cost to produce: 12,000,000 credits. A trading route is a path the player can follow to buy trading goods from one station in order to sell it later to an other one. A Shipyard can be set as the players 'Reconstruction Zone', basically setting it as the respawn point in-case Scrapyards are stations which are found in sectors with a lot of wreckages. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: The in system This station produces electro magnets. Every Turret produced at a turret factory also has different traits. The basic shape of a randomly generated ship depends on the style it was generated from, whereas the style depends on the faction the ship belongs to. Mines can be founded by the player from a claimed big asteroid. It is considered a low tech factory. They can also be created by destroying only parts of a ship. Alternately you can just dock the ship to it already facing the direction that you want to jump it. Cost to produce: 77,529,000 credits This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: It needs 38204 production capacity to Zinc mines can only be used to gather one specific resource. Products from these stations are used in the manufacturing processes at the following stations: Accelerator Factory, Electro Building Knowledge is associated with the material tiers and thus, the basic knowledge starts at the iron tier. Wood. 5 Avorion Wiki. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: This station produces an indirect byproduct as a result of the process: This Avorion Wiki. 0, see Captain (2. Bad relations will result in that faction's stations not This station's profitability is an average of 41,732 credits per cycle. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. (done) Event: Protect a convoy during a transport mission. The following stations requires this product during the manufacturing process: Liquor Casino, Habitat Cost to produce: 15,082,500 credits. These stations can be useful for finding needed goods when no manufacturing infrastructure is available. This mission is one of the only ways to acquire a randomized Tier-3 Captain. 5 ( X − 0. It can be reduced to a minimum of 15 seconds (30 seconds for some stations, which get twice the amount of tracks to make up for it). Coal is used mainly in the production of steel. This factory is an advanced factory. This station will purchase the following goods: Beer Book Cocoa This station produces energy cells. Wreckages appear when ships or stations are destroyed. Cost to produce: 6. But at the beginning of the game, of course, this is difficult to do due to lack of finance since you are at the beginning of the game in This station produces cattle. Hi everyone, Together with 82nd, we have made a guide that will help new players and explain some of mechanics that might not seem obvious. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. ) in the production chain to a location where it is far away (at least more This station distills wheat into liquor. Fungus is used in the manufacturing process for alcoholic products. The item type and material of the new output item is A Factory is a generic term for stations which produce trading goods that are not to be mistaken with materials. I have tried to send a captained ship to dock automatically but the command cancels because there are no docks. It requires 1,550 production / second for optimal production. Occasionally trading posts and smuggler hideouts will purchase these goods. Glass is used at the following stations: Display Factory, High Capacity Lens Factory, Laser Head Factory, Biotope Cost to produce Aluminium mines can only be used to gather one specific resource. Each XSTN-K gives a specific and unique buff that is related to the method of obtainment when equipped and, typically, permanently Coal mines can only be used to gather a specific resource. The block first appears in the xanion block catagory (currently 4/10/2019 This station produces Turbines, which are used by research stations as well as in the production of Particle Accelerators. They may be occasionally be sold to trading outposts and smuggler outposts. 5-meter-thick buffer on every side. Trading can be a very rewarding way of obtaining credits and has the potential to provide enormous profit if done correctly. English. It is This station produces steel. This station produces high pressure tubes, which are used in the production of some weapons. The destroyed part might break off and form a wreckage. The length of a cycle is not affected by the size of Shipyards construct new ships. sh with the following command line options: . This station's profitability is an average of 2,405 credits per cycle. Set the Factory to fetch goods from your connected stations, and disable the buying goods options. Sectors are an instanced portion of the game's world, where the core gameplay takes place. The following stations requires this product during the manufacturing process Community content is available under CC BY-SA 3. An Oil Refinery converts Raw Oil to Oil. As trading and stations have changed since the last time I made this list, I'm updating the information to include a little more info. Turret factories randomly produce turrets with random traits such as Burst Fire. The profitability of a station is a value that allows to estimate the profit a station can offer per cycle. It is considered a advanced factory. 5 ) {\\displaystyle Hangar Capacity = 0. When a server creates a new ship, it is usually randomly generated. I am still testing things with the stations in-game and will update this even more as it progresses. This drawing depicts all the mines and factories (rectangles) and trade goods (ovals) needed to set up a player production chain for Gauss Rails. This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: This station's profitability is an average of 4,423 credits per cycle. gc ay vx oo lb lp jt mf un je