Last UpdatedMarch 5, 2024
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I agree, but for a first WC I think the Ottoman head start and European capital are better. Fiyeroo. Form the Mughals. No bonus if you assimilate Iberian, and Portugal was the european point-of-lance in India. The problem with using Mughal Diwan is that Roman and Mughal empires did the assimilation in opposite ways. 26 might further favor religious Mughals, even for Sunni unless they are going to change Mughlai NIs. Most of the completely owned cultures are not assimilated. Much has changed since the death of the Great Emir however, and his empire that once stretched from Anatolia to Delhi. (and why the formation swaps you to Monarchy) You will lose the Indian Sultanate Tier 1 government reform, but keep the Mughal Diwan Tier 2 reform, which is the one that does the culture assimilation. This a campaign I'm trying to turn into World Conquest. You're also never short of Claims, so that kills the purpose of Deus Vult. reform\_stack={. history= {. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent and quarter of the world's economy before Europa Universalis 4 Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Horde is tied to Steppe Nomad reform in Tribal government tier 1 reform and Assimilation mechanic is tied to Mughal Diwan reform in Monarchy government tier 2 reform. With 1. Oaden. Just kidding lol, I actually don't know I just rly wanted to say that. reform_stack={. I did some solid progress early on annexed my vassals as Timurid and formed Mughals after…. This is a casual one faith and world conquest as Sunni Timurids into Mughals. They were in full blown disintegration before the Europeans even came in force. Hi all, just wanted to put it out here, that you can convert Mughal religion to Hindu, WITHOUT losing the Mughal national ideas. 26 and the accompanying Dharma DLC, the Mughals received their unique content as well as their own set of missions. Snake my way over to Timmies. Gain “Gates of India” for 25 years, giving: +1 Tolerance of the true faith. youtube. But it should definitely convert your entire culture group to Roman, since if you're forming it as Aragon for example (probably the most common) you end up with like 5 provinces with Roman culture and suddenly the rest of Iberia now hates you. Yes, it's true that I core things for -75% CCR (-25% National Idea, -25% Admin ideas, -15% monument, -10% Hindu deity) and cores take 6 months and in 1589 I've conquered all of India, China, the Steppes and Russia. A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Take a bunch of land. There's also currently an 'oversight' where you can pick up Buddhist deity as any Hindu nation by using the swap deity privilege, adding a lot more conversion strength and missionary Rule 5: Mughals Sunni One Faith on patch 1. Forming the Roman Empire seems like it would benefit your Diwan by giving you +5% Discipline for assimilating Lost Cultures. Conquer every province necessary to form the Roman Empire. Timurids ideas are comparable with Persian ones. This is the first part of my Mughals worl Apr 26, 2023 · Subscribe to downloadMINGHALS (culture assimilation for mandate) Gives the Mughal culture assimilation to the Celestial Empire goverment reform. Your money problems will be solved when you inevitably blitz through India. Works on all rebels except separatists of a country that already exists (they use their units). The "Indian Sultanate" government of the Muhgals is in the game but its unique mechanics do not trigger. If only you could form Bactria or Parthia. Khaleeji, Omani, Mahri and Hejazi in Arabia. A place to share content, ask questions and/or talk about the grand strategy game…. Nov 26, 2023 · Europa Universalis 4 Wiki. To add the Mughal mechanics, scroll down a ways or search for the next occurrence of the word "government" (without the quotes). This removes the Mughal diwan and you can culture shift normally. Doing the culture assimilation game is addictive. As time has gone, the quality of the I'm currently trying a one faith with Mughals going admin --> religious --> diplomatic. For that reason the Mughals biggest buff in this tree is not on their expansion, but their economy. Solidify Key Alliances: The Mamluks’ strategic position in the Middle East necessitates robust alliances. Sep 30, 2018 · i think that once you get 100% of the culture then you can't see the bonus. Currently playing an Ibadi Mughals run. Nations can explore and colonize the continents of the Americas (or a Random New World with Conquest of Paradise enabled), Asia, Africa and Australia, as well as Siberia and islands in the Pacific. Apr 9, 2024 · That would be the end for the Timurid-focused content, leaving only the Mughals for us to explore. Being a regional power day 1 means you're in no rush to get MIL idea for a long while. Form the Mughals and later the Caliphate. Besides changing your name, unifying islam also gives you the Pro tip, become the Mughals ASAP to get away from those horrific Timurid events. 36. Humanist/Religious is redundant for Timurid -> Mughal for a while, because there's no stability issue from influential Dhimmi, Dhimmi Privilege, and legitimacy. "monarchy_mechanic". But rebels would be just about non-existent. You can, as describef by OP. 31 as Timurids -> Mughals. I feel that Ottoman's stronger starting position, better rulers, and being closer to institution spawn points is probably more advantageous for a babies first WC. I gave a little Hindu Mughals test run recently with view to a World Conquest. Apr 16, 2024 · Mughal Diwans and Charter Trade Companies: Culture assimilation for the Mughals and trade charters to aid the colonizer nations gain a foothold around the world: 2018-05-15 6: Burma, Bengal, and Tibet: Map changes of Southeast Asian area, including Burma, Bengal, and Tibet: 2018-05-08 5: Northern India Changes R5: I just managed to combine the culture assimilation powers of the Mughals with the religious harmonization powers of Confucianism! You can do it faster, but I was imagining a more "historical" approach where my ruler Humayun annexed Sichuan, became acquainted with Confucius' teachings and 13 years later adopted this for his empire. com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord. At one point I was doing 6 months coring time due NI, Admin, Iqta, Hundustani assimilation, and 20% still hanging over from Timurids mission. • 5 yr. May 29, 2023 · Other Colonial/Maritime Meta Playlist: https://www. "mughal_government". Do you have Mongol and mughal missions now? dont you need persia to form mughals? Is horde mughals even possible? 208 votes, 25 comments. Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Europa Universalis 4 Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Is Confucian Mughals possible? I am semi-new to the game, and I recently started a Transoxiana campaign. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent and quarter of the world's economy before internal struggles allowed regional powers to take hold (such as the Maratha and Sikh This post will explain just how broken the Mughals actually are, for the following reason. Prioritize securing alliances with nations like the Ottomans’ rivals (e. Rubear_RuForRussia. There are only ~380 years in the game, so there's a ~36 year window to 1. You start out with one of the largest armies in the world, prioritize crushing rebellions and conquering Delhi/Janpur depending who has the provinces. IMO This is one of if not the best mission tree in the game but the gaps in the claims are very annoying and seem to be common with Indian mission trees. Humanist might be overkill given how strong the Mughals are to begin with. 32 Mughals Guide where we get the eu4 True heir of Timur achievement in 1500 as the nation of Afghanistan. May 23, 2020 · In the EU4 timeframe though none fell apart due to cultural disunity to the same extent as the Mughals. click the mission before you form mughals, then click the mughals decisions and then become khalka/whatever. Legacy Wikis. It does mean you lose out on the Iqta mechanics. flip Confucian to immediately get started on the harmonizations. However, it seems that the new mechanism introduced in 1. The ideas and government reforms are absolutely amazing, making the Mughals one of the most powerful player nations in the game. Then Hindustan, since they get claims on Indochina and Persia as well, but they lack a bit in permanent modifiers. , Hungary, Poland, or Qara Qoyunlu) to deter aggression from your formidable northern neighbor. Some previous and even old posts here really helped me. But you're right, the best parts of this game is ruining ottomans and/or Ming. In the new patch, you can form Mughals fairly fast with Delhi. I hope this guides helps out players who are looking to try Mughals in the new patch. the Idea would be with the Ming Government I would have religion harmonized, and with the Mughals ideas I would harmonize the all cultures too. chairswinger. Mughals let people keep their cultural traditions (at least in that period which gives the motivation to Diwan mechanic in EU4) while the Roman empire made their new citizens assimilate into Roman culture (at least in many The EU4 Mughal Empire or EU4 Mughals is one of the best nations in EU4 and one of the best for a world conquest! The EU4 World Conquest is a sought after Jun 3, 2024 · Multan. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Sweet Home Qaraqorum- Assimilating all mongolian culture provinces is not that hard with Mughals CCR stacking and fairly powerful army. 26. This version of Proper Lost Cultures is the same as the base version of the mod, except that several 'lost cultures' have been moved into pre-existing, vanilla Culture Groups (as opposed to being moved into their own, separate groups, as they were in the original version of the mod). SkizzoSkillzz. You get a crazy ton of claims, free culture assimilation, and their ideas are awesome (soooo cheap to core stuff). Im allied to Chagatai, Jaunpur and Mewar, but i have never played mughals and could use some advice for my next moves. Sort by: Best. The ccr stacking is absolutely amazing btw 10% Hindu, 25% ideas, 25% admin ideas and Hindustan assimilation gives 10% so 70% off coring cost and coring time. By casual, I mean I didn’t rely on loans, no mercenaries, no truce breaks, no coalitions, only went over 100% overextension against the Ottomans in the end game, stayed mostly on par in technology, and didn’t use any exploits. Then, culture switch to uzbek, and conquer doaba/lahore/central doab and delhi. You need DLC. Sep 11, 2018 · The Mughals can get 60% CCR without any admin efficiency or permanent claim bonuses before 1500 provinces with perma-claims will have them pay the absoute minimum price, 2 admin per development, up to 30 development. Mughals is the most fun nation imo. #3. First policies are free, so you can get that perk for no cost. You do need Dharma for the Diwan assimilation, and the wiki says: Instead of spending diplomatic monarch power to promote cultures into accepted status, the Mughals must instead conquer every single province of a culture before said culture is permanently assimilated into the empire. Sounds a bit daft, but now you've got me wanting to aim for 100% CCR. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent and quarter of the world's economy before internal struggles allowed regional powers to take hold (such as the Maratha and Sikh Well, they are no match to 120 discipline 9 morale mughals that count 600k troops agains 200k ottowarriors. Create a custom nation OPM with a lost culture next to, or better completely surrounded by the country you play conquer them and there you go. Revoke priv. Then you can tank your republican tradition and become a dictatorship and then a monarchy again when your dictator dies. Crypto The Diwan reform lets the Mughals assimilate cultures, which makes them desire certain cultures (and certain cultures only for some reason), leading to weird provinces of interest. Hindu Mughals. Also a slight increase to the prestige and governing capacity it gives. Reply. The problem is, right after i formed it, my income suddenly dropped (from 35 to 20) and it seems like my troops are also weaker (Timmy has shock, morale and discipline buff but Mughal only has discipline). Ya, it just seems to be broken. Yet still, I feel incredibly weak compared to other Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. state the timmies ones I took, culture shift to them. . The Mughal Empire at its height controlled 25% of the world's economy, surpassing even the Qing at their height, and had an average urbanization much higher than the European big cities at the time. Religious would give me a CB early on so I don't really need to worry about fabricating claims. As a side effect, anyone that get the mandate of heaven also get all of this. Not sure why you didn't start as Timurids though (or one of the vassals for achievement). I did this with cheats, but a more Jan 12, 2022 · Subscribe to downloadProper Lost Cultures - Integrated Edition. In order to accept a culture and get the Mughal Diwan bonus for fully assimilating a culture, do I need every existing province with that culture, including provinces in the new world, or do colonial nations that are my subject count for me owning them? My assumption is Does the new Mughal ability to assimilate cultures require them to own the province or does a subject owning it work? Tutorial. Conquer large part of India. 167 votes, 52 comments. Jun 4, 2024 · Culture as represented in EU4 is the representation of the local populaces on a provincial level. Ill_Fault_5040. Europa Universalis IV > General Discussions > Topic Details. you missed 3: the mission "secure the hajj ports" also gives non-permanentclaims on suqutra, aden and So this is my first time playing Timmy and managed to form the Mughal. Archived post. •. If you have any other tips on expansion before 1600 I'd be interested! (currently 1550 or so, at 3k dev pushing into egypt/anatolia and SEA, with northern India under wraps. Persia is has a better military, mughals has much better everything else. Once you have what you need to release Deccan (it's a mission after you're done with Vijanagar), state and core all the provinces before that so you can annex Only thing you lose as a non-Muslim Mughals is the Indian Sultanate reform; which isn't actually required to get the Mughal mechanics but is required to get the +3 tolerance of heathens that the Mughals are expected to have. #2. I would start as Ming. If you look carefully, you can see that their red provinces follow culture lines, like with. 30+- The . Calbars1995. 344K subscribers in the eu4 community. reforms={. Confucian has +2 tolerance of heathens built in so that's no big deal. Sep 17, 2018 · Exploration-Expansion policy gives settler increase and -50% native uprising. And for the record, your idea choices are badly suboptimal, as is your expansion route. A rather extreme way would be to become a republic with the tier 5 government reform. Image. Sep 9, 2018 · It looks like it should be available (cost is 60) from browsing through the 01_government_reforms_monarchies file but it says it requires "have_had_reform = mughal_government" which doesn't make sense unless it means you have to create the Mughals as your custom nation? i finally formed Mughals as Afganistan! was very fun, yould definately reccomend it for anyone who is thinking about it. I had a rivalry with Ottoman, a big Ottoman, and just needed two of their provinces for another assimilated culture group. The culture represents the combination of the local language, customs, ethnicity and nationality of the people. Reply reply. Previously, I would probably pick humanist for Sunni Mughals to get max heathen tolerance, but religious for non-Sunni Mughals for the cb. New comments cannot be posted and votes cannot be cast. Unite tibet, then adopt feudalism. They have some cool new mechanics and massive new mission tree. ago. You get Delhi's ideas for the time being, a good diplomatic position within months, a Skanderbeg-level general/ruler, their cores, and massive mission tree. 354K subscribers in the eu4 community. Yeah, forming the Mughals, converting to an Eastern religion (Usually Vajrayana), assimilating a Chinese culture group (or two if you want to preempt the Emperor in Name Only disaster), then taking the Mandate and waiting for the event to fire to convert to Confucianism is kind of a pain, but it's worth it to be able to use basically every Great Project in the game The culture assimilation makes it easier with the unrest and it's rewarding to focus on Culture Groups that way. I would obviously be taking Admin 1st. Form Mughals and enjoy your game. But Religious kind of seems counterintuitive given their assimilation mechanic. 32, but I am still proud and happy! This was also my celebration of 1000 hours in the game! Wanted to share some experiences and advices for new players. It means I get almost all of the Hindustani cultured provinces that Mughals will get -10% CCR from for practically nothing, so I can conquer faster once I am the Mughals. In the meantime I was hoping to get Sweet home Quaraqorum. All the claims that the Mughals get from their mission tree. This is my first world conquest after more than 5000 hours and it will probably stay the only one, as it is quite a tedious thing to do. Cortez Mar 22, 2023 @ 11:04am. Yes. It just changes your name, so you are still the Mughals in everything else. I didn't go religious easier because I didn't need the cb, considering how many Archived post. Send missionary to some province. For other WCs I would say Mughals. • 2 yr. A place to share content, ask questions and/or talk about the grand 1. Jan 2, 2022 · An EU4 1. Religion is split from this list, as it is represented by provincial religion which has a separate representation in the game. Missions-wise, Persia is the weaker on. Well you cant form Mughals as Persia so you’d need to form another country then form Mughals. twitch. Hi fellow eu4 enjoyers! I have just finished my first WC in 1. The Ming fell apart due to a mix of mismanagement famine and Manchu, May 28, 2024 · It was last verified for version 1. This means that the Mughals can get to 80% admin efficiency May 19, 2021 · If you spend a lot of effort, you can form the Mughals and later go on to form the super-end-game-tags of Roman Empire or the Holy Roman Empire. To Europe is best so you can TC India. tv/theredhawkliveTwitte May 28, 2024 · It was last verified for version 1. The Mughal Empire was a powerful Indianised Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. Mar 23, 2024 · As EU4 starts during the age of discovery, Colonization is an important feature available. But before that, let me explain why we decided that the Mughals should get a rework. Iranian culture group is assimilated and giving the -10% advisor costs buff but the provinces in that culture group say that the culture is not accepted. Thats easy. Oct 25, 2018 · So today I had an excellent idea. Timmy has a strong alliance network and I’m not strong enough to beat them yet, so I’m expanding in the non-Timmy directions. So, combined with Shiva deity, your core-creation cost would be even lower for world conquest :) I started the game directly playing as Mughals in the first historical bookmarked start when they appear. Showing 1 - 3 of 3 comments. Swith to hindu on next day. Feb 25, 2022 · 2nd Channel: https://www. Probably couldve done it sooner but sunni zealots sometimes are just mind boggling dumb and suicide into chagatai troops. Award. Then conquer all of their primary culture, Roman provinces and you'll gain the bonus. I heard they get assimilation buffs but I can't find any info anywhere. After independence war, I’ve expanded north into the various hordes (as well as into the Caucasus). There's MEOUI and Taxes which did some amazing things with all sorts of aspects but idk if they still develop it. 30 and beyond. The following fight will be a breeze as your modern units mop up their outdated ones. 1. Per page: 15 30 50. Hi, I am doing my first world conquest as the Mughals and I had a question. At the very end of the Mughal mission tree, there is a mission that triggers the Viceroyalty of Deccan event, which you can get an extra 10% admin efficiency from. monkeymacman. Lost Cultures Mughals. The unique mechanics are tied to the Mughal Diwan government reform, not the indian sultanate one - that one is common in india. However, I got the revolution centre and decided to trigger it to be able to stomp the Ottos which are able to beat me still. Which can be combined with Native trading policy giving +50% native assimilation (ass) with no native uprising. form Mughals, convert to animism with rebels, become Nahuatl/Inti/Maya by event or getting force converted if you are small or going bankrupt as an OPM with such a province (then you don't even need to be animist), finish your religious reforms, reform off a horde to become a horde. Also Mughal ideas synergy with humanist is not to be understated. Administrative efficiency. Your mission tree is made so you will have all of India before 1600. become the Mughals and 2. 350K subscribers in the eu4 community. yeah thats the idea. however; once I got over there For a skilled player, sub 1600 mughals wc is possible. Gain a permanent claim on the following areas: Marwar. Mughals gives a ton of money, mana and modifiers. Unifying islam doesn't make you form the Caliphate. Got a free merchant, and the Parliament as my fifth reform. Sr_Marques. Shah Rukh is the supreme ruler of the Timurid Empire and the son of the great conqueror Timur. 2. reforms= {. Somewhere on this Reddit Groogy mentioned that an extremely powerful move would be to play as Hungary and form the Mughals so that you ignore negative religious tolerance and can assimilate whatever. This way, you get a horde that Is basically the mughals without the mughal diwan. Most importantly a whopping 10% administrative efficiency. Then you just need to culture shift, which is pretty easy as Delhi's missions encourage you to push into the Timurids. de-state the Ming states. Threaten War against whoever holds Sind Sagar, and Baluchistan is a good target for getting your Horde Unity up. 0 by 1760. • 3 yr. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. And you can always change your capital after forming. government="monarchy". Active Wikis. An EU4 Timurids Guide focusing on your Starting Moves, explaining in detail how to deal with your vassals and how to form Mughals fast by 1466, as well as ho Absolutely 100% form Mughals whenever you have the chance to do so early in this region. gg/ksDjjUhKHdTwitch: https://www. Annoyinghistoryguy. com/playlist?list=PLv1_4H1C8wv7mledQ4XnEd2q_2nVhi9AvMods: - Theatrum Orbis Terrarum for 1. Members Online Unconolized lands counts toward mughals assimilation A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Mughal empire = best cultural assimilation mod. You can also rebel flip to an eastern religion (Buddhist), become emperor of china and become confucian via event. It seems (just by the looks, as i said i have no Started as Oman, formed Mughals for an easier Third Way. As the Timurids, that means you have that amount of time to stabilize, rush into India, and flip Confucian in order to get done before the game ends. You cant get confucian as mughals i think. let an AI form the Mughals, annex them, let a horde force you Hindu is the flavor of the patch for Mughals, as you can hit 85% CCR from 25% Admin, 25% NI, 10% Diwan (not lost on religion change), 10% Shiva, and 15% Monument. grotaclas2. Sep 14, 2018 · Mughals are completely OP. As I turned Revolutionary, I realised I've lost the Diwan mechanic and can't seem to get it back. Idea groups were admin, diplomatic, defensive, influence, quantity, innovative, offensive, and one point into expansion to make the borders look a bit nicer. But this guide will follow Timurids into Mughals, as Timurids start as a strong nation and a great power and once you get over Jan 24, 2024 · 1444: Securing Your Surrounding’s Diplomacy. Yes, it is not 1. Start as Timurids, form Mughals while eating into China, get some Confucian rebels, and have them enforce demands. g. following problem: i would like to create a custom nation with the mughal government type, since this isnt possible after dharma, i tried the old solution, replacing my ingame gov with the following (in the savefile): government= {. Shah Rukh has been able to keep most of Timur's empire together and patronized a thriving This is the last of three video guides that will show you how to easily complete a world conquest in EU4 as the Timurid Mughals in Patch 1. yeah trying to get that juicy +5% discipline as mughals by creating a custom nation and playing as another country, like afghanistan :D. 26 patch/Dharma update. I formed a feudal democratic theocratic empire as the mughals from timurids in a multiplayer game once. Then you can select the Mughal Diwan reform again. Timurids mission tree gives loads of Admin mana as a reward, so my Government Focus is on Diplo points after I get to Tech 5. They get claims on Persia, and that's it. Sep 17, 2018 · September 17, 2018. 6. Drakan47. I know that it's minimum 6 months coring time either way, but the thought of a Tengri-Hindu-Timurids-Mughals run. FL and deployed are very low as well considering you opted into quantity, even without quantity you should easily be able to deploy 500k+ by 1600. EU4 Nation Guides. 4. Played one game as muslim Mughals, now I want to try Hindu but don't know a quick way to convert. Release a Christian or Pagan vassal and grant them all of those provinces, release them, and wait for them to form Rome. Nov 13, 2021 · It shouldn't assimilate cultures like the Mughals, let them keep their unique mechanic. Yes, it's called culture conversion. I blobbed a lot as Mughals and I am not sure if the assimilation mechanic is working right in my game. Take "garaunteed dhimmi autanomy" priv. The Mughals : Create a level 1 center of trade in province Thatta (504) Gain “Down the Indus” for the rest of the game, giving: +50 Governing capacity. With really strong perks like being able to Hello everyone! Welcome back to Mission Tree Only (MTO) where we look at a nation's mission tree in its' entirety without expanding outside of their mission Business, Economics, and Finance. It should look something like this: government="monarchy". Mughals got a major buff in 1. Normally Mughals are the best but considering the direction you expanded it might be better to form Yuan then the Mongol Empire. Thi Mughals culture not assimilating. Form Timurids and then Mughals. form the Mughals, then restate. I got rid of Indian Sultanate since the Mughals' culture assimilation+Brahmans is enough to prevent most revolts, and chose Plutocracy instead. So the prize is more interesting now. gb as ir mt ww ml ul ax of ta