Civ 6 adjacency bonus chart Adjacency bonuses work for each concerned game element by looking up all six surrounding tiles each turn, and then calculating and conferring bonuses (or penalties) according to what is in these tiles. Read on to learn how to get Adjacency Bonuses, how to maximize these bonuses, as well as what Adjacency Bonuses are. Same as above: 12. So does the gov. Also, adjacency bonuses are lost on obsolete buildings, so you only benefit for a single age for most of them. It's also much easier to get adjacency bonuses for Harbours in my experience. Each district has a graphic showing the wonders that require it and the adjacency bonuses it can get, as well as a written out breakdown. Thank you! Oct 24, 2016 · Civ 6 districts cheat sheet Redditor iotafox posted a handy cheat sheet to show you exactly what bonuses you'll get depending on what's adjacent to your city's districts: Reddit/iotafox No-bonus civilization: 12. Feb 20, 2025 · Adjacency Bonuses in Civilization 7 (Civ 7) are given to buildings instead of districts as in Civ 6. I found it wasn't until my fourth game that I was fully aware and prepared to start optimizing cities. Jun 22, 2003 · One cool thing about Civ 7 is that you don't need to worry about it. The reason why I'd love to take this chart into the game is because this seems to be the biggest difference between civ 5 and civ 6 and the chart basically just gives you the information that is already in the game in a nicer way I couldn't find a good cheat sheet for Civ 6 districts and wonders that includes everything up to Gathering Storm. You'll get +17 gold from a Commercial Hub but from a harbour if you're working only 3 sea tiles you'll get +6 food +8 gold +5 production +2 housing. 5×6 = 3. Industrial zones will be +2 for all your green infrastructure districts. Campus is +2 for fissures and reefs. More bonuses for other civs will close that gap and make them irrelevant when you can just play as Germany and win a religious victory just as easily. The game is pretty generous with all types of yields. Jan 13, 2017 · As a rule of thumb, adjacency bonuses are better early game, and building bonuses later. Adjacent to six reef tiles: 2×6 = 12. "provides minor adjacency bonus". Great chart but I'm confused by something. On the chart, you have the government center providing +1 (normal bonus) to all other districts. So if you've got a fully upgraded, powered, Commercial Hub and a fully upgraded Harbour, both with +2 adjacency. And then recognize what on the map satisfies this. It appears that the Neighborhood's adjacency bonuses show features that increase appeal. Five of the districts is the Harbor: 2×5 = 10. See full list on civ6. 5 bonus to Holy Sites, and Lumber Mills and Mines also give a +. 5, 1, or 1. Commercial Hub. Mar 22, 2024 · This Civ 6 guide discusses how you can optimize adjacency bonuses with a better Civilization 6 district placement strategy. So, many hours later, you're all welcome. Commercial Hubs are Edit: just in case it wasn't clear, I'm being sarcastic. Remember that your commercial hub will get +2 for the city centre and the river. com Main thing is to memorize what gives +2 adjacency. Land Down Under (ability): 3. It also covers how you can enhance adjacency bonuses with policy cards, tile purchases, and leaders. If you begin to build tier 2 buildings (Universities, Banks, Museums) in several cities, it's probably time to switch for the respective building bonus card. The guide is updated with the latest expansion and user feedback, but it may not work with some mods. But in the legend you say the gov. Adjacent to a river: 2. This guide will help you to place districts to maximize your District adjacency bonus as well as to help plan the placement of your districts to provide maximum benefit and maintain tiles for future districts or wonders that you may be planning to build. More bonuses for holy sites would gimp religion-based civs who usually rely on added adjacency bonuses to Holy Sites as their UA. Oct 24, 2016 · Districts are the only places where certain specialist buildings can be constructed, and they gain a whole mess of different adjacency bonuses that can be overwhelming even for series veterans, as . Adjacent to six coast tiles, the appeal should be 6. 5 bonus to Industrial Zones. give 0. The District Strategy is one of the Guides for optimal District building in Civilization VI. May 14, 2023 · A guide for Civilization VI players to find the best locations and combinations for districts and their bonuses. fandom. This chart is actually incredibly helpful and I really appreciate that you've made it. Adjacent to six districts: 0. cent. 5 adjacency to other districts? I respectfully disagree, in all honesty. In addition, forests only give a +. Natural Wonders are huge for building Holy Sites Oct 25, 2016 · Confused about districts in Civ 6? Want a guide to district yields, adjacency bonuses and buildings without having to check the Civopedia? Check out this Civilization 6 district cheat sheet to learn everything you need to know about districts. Australia: 15. No-bonus civilization: 16. Jun 5, 2020 · This chart will help players setup the best District layouts in Civilization 6 based on adjacency bonuses and building restrictions. I could never seem to keep all the adjacent bonuses straight in my head so having this handy on my phone is awesome. qteaa ghtbta rfvc zijh eqyabb cwmgf nsisju beuxzhy dmfa sejfk sblblbz zszt atb qzpanz vilho