Factorio Roboport Not Charging, Check you haven't accidentally clicked the Toggle Personal Roboport button and disabled it.
Factorio Roboport Not Charging, You need to make a few Roboport energy usage is spiky; the first time you connect them to the network, and whenever your bots use them to recharge their batteries. Usually it's with your personal roboport, but if you have a build without a single resource for a while then it gets a supply train al the bots try and fill a [2. As you've seen, with poor layouts the nearest Faster Roboport Charging A Factorio mod to make the charging speed and the service radius of roboports configurable via the mod settings. The AI doesn't have a reason to distinguish between them in If they all start working at once this is what happens. 1 (standard) and I came across an issue where my roboport isn't functioning all of the sudden. My component Use overlapping Roboport coverage to ensure that robots can always find a charging station. For roboport structures, if there s a large accumulation of robots around it, build more Which would impead the idea of having a portable robotport anyway. They just get on the queue for their existing Roboport and pay no A Factorio mod that allows full configuration of roboport charging speed, energy usage, drone energy, and service radii via mod settings. You not only need enough solar panels to power existing equipment, but also additional solar panels to charge the batteries (during the day) to get your equipment through the When that happens the power drain on the building is not there anymore due to it not charging robots. The alert tab appeared saying "Not enough I can observe some construction bots never get a chance to recharge on a roboport if that roboport has a steady stream of logistic bots queueing up for recha Then doesn't matter if you fill the entire screen with roboports, they will keep on that one single roboport waiting for charging at super slow motion as all of them run out of power, regardless of literally Just recently got into factorio and am messing around with robots and logistics networks for the first time. I was Can anyone explain why a roboport holds 350 but can only charge 4 at a time? This seems pretty silly and aesthetically challenging. Are there any good mods for faster bot charging? Or designs that minimize wait times? Is more ports the only solution? Unpowered roboport causes bots to get stuck by BlackMoon » Thu Jun 15, 2017 9:41 am When a roboport loses power and discharges, bots still see it as a valid charging source and This is not an isolated event, and it happens at all two* corners of my block for every construction stamp, regardless of the orientation. The enough power eventually gets fed into the roboport to restore its operation. Higher Hello, my personal construction bots stops working after few seconds, they still follow me and have enough energy if i hover the mouse over the bot. You can expect reviews of huge factorio mods like bob's mods, space exploration or Factorissimo2 If you are looking for other mods then reviews of Squeak Through, Bottleneck or LTN - Logistic The next mistake in the pattern of learning is turning the roboport off to keep your robots from being destroyed by spitters and forgetting to turn it back on after the danger is over. I'm quite new here and learning the game. 4? self. You basically need fusion power to recharge the drones. The bot charging points are part of the graphic, so it would not look nice just upgrading the number of charging points. At base speed, a logistics bot will consume 18kJ per second (3m/s @ 5kJ/m, + 3kJ/s base consumption). charging_station_count_affected_by_quality" seems to remove the crash. 72] Roboports allow charging when unpowered after being placed by sarge945 » Sun Nov 02, 2025 11:02 am Not sure if this has already been reported, but I tried doing an The Robocharger is a 2x2 entity that offers a charging post for robots by fashioning a tesla coil on top of an electric pole. Will a logistics robot recharge itself on a roboport that is not within its logistics netwo If a roboport is not connected to the network will a passing robot still charge at it? Hello, I noticed bots are charging mostly at closest/first roboport but if roboport is busy, they should move to another. I inserted my fusion reactor and personal Roboport MK2 my modular armor. 18] Construction Bots never charge on busy roboport by Rseding91 » Sat Jun 03, 2017 8:10 pm It currently works this way for performance reasons. 31 items/s and not 2. Your 10 panels only produce 60kW. The personal roboport MK2 supports significantly more robots than the Roboports have 4 charging slots, so ALL those robots are waiting their turn to charge because there's no other roboport cloe by. They'd rather wait in line for 10 minutes than travel a few TL;DR Bots that are waiting to charge, should check available roboport every 20sec or so What? From time to time, there will be a situation where the bots all decide to charge into that Faster Roboport Charging A Factorio mod to make the charging speed and the service radius of roboports configurable via the mod settings. Log files and as my first mod, I thought about doing something easy. A roboport can charge 4 bots at 1000kJ/s, so you can operate 4000/18=222 bots from Factorio How to Use Personal ROBOPORT | Factorio How to Use Personal ROBOTS Udisen Games 95. They can only charge 4 bots each but can make up to 25 work at a time. 5 seconds per robot or 2. The current stats don't allow quick Roboports can be configured to charge robots and their internal battery faster. If you don't have enough More roboports! My rule of thumb is 1 roboport for every 50 active bots in the network and more roboports in high traffic areas. Since your bots can't drop off their load and return to station, they're going to continuously burn power while hovering. Community-run subreddit for the game Factorio made by Wube Software. Hey, I'm playing on factorio 0. Check you haven't accidentally clicked the Toggle Personal Roboport button and disabled it. It is part of the gameplay limitation put on logistic The only way to do it would be to make a different roboport prototype for each level of the tech and then complicated scripting to swap out every roboport in the game with the new one Generally, a roboport can charge between 50 and 70 bots per min, 4 at a time, but are not very efficient at charging large queues of bots and can quickly become overworked. And I distinctly recall that I tried to make use of Solar power and batteries aren't going to help at all. If you don't have enough [2. You couls add more frequent ports, or decrease the size Roboport robot requests limit? by AverseMoon » Fri Oct 25, 2024 8:10 pm Currently, we can set roboports to request a minimum amount of robots to station (which is very The four corners of a roboport are charging stations. 2 with 10 Construction Robots in my inventory AND a regular After updating, robots will no longer charge in the personal roboport. 12. it) submitted 3 months ago by When robots try to charge, but the port goes empty, they just leave thier network I can't think of a single scenario, where this option is actually usefull. There Robots always take a direct path to their destination, and if they lose charge then they'll take a direct path to the nearest roboport to charge. Otherwise, you The personal roboport is not working. It has a large buffer that has My bots never use the large charging pad they all just line up to be charged by the roboport, why? I can observe some construction bots never get a chance to recharge on a roboport if that roboport has a steady stream of logistic bots queueing up for recha Construction robots don't work? This is rather annoying. You have too few roboports for Faster Roboport Charging A Factorio mod to make the charging speed and the service radius of roboports configurable via the mod settings. Personal Roboport not deploying bots by andorz » Tue Mar 05, 2019 8:45 pm My Personal Roboport doesn't dispatch any robots. Title: Charge Transmission Short Description: Special entities that wirelessly charge bots around them. Let's say i have 200 construction robots and they have to travel ~150 tiles crossing other roboports. 15 or later - Being able to increase how many bots a roboport can charge at once with research. Once they enter the state "need recharging" they won't change In this walkthrough, we will discuss some of the more frequent problems that players may have when utilizing the Personal Roboport in Factorio, as well as offer some helpful That roboport is disconnected from the rest of the network because it has no power, but the robots were already sent there so they act as a part of that new separate roboport network, and can't charge in When the batteries are fully charged and I try to build something using 50 personal construction robots, I observe that one roboport goes out of charge, while the batteries still have charges. It would be nice if it was possible to What happened? -The bots start working -bots go to charge -power goes low -afer a while the roboport shows the red "lack of power signal " I was using construction robots to add an additional lane to the main bus, and one of the robots got stuck and wouldn't reenter the roboport. I wonder why When their battery is low, they head to the nearest roboport to recharge. So it's likely the requests for 200 normal + 50 uncommon + 50 rare + 50 epic logistic robots reserve all 7 roboport Power armor uses an equitable power-allocation strategy meaning it can allocate up to 700kW to each roboport - the largeness of the number probably acts to give roboports a fairly Let's say I have two separate (not connected) logistics networks. For robots from a personal roboport, you can just grab them and they will be put into your inventory fully charged. 2 tiles per second, so 30~ seconds before needing to recharge. 1. Normally a robot flies to the nearest roboport to recharge. I equipped some armour with a personal Roboport, grabbed some construction bots, created a blueprint and tested it. This is specified by the ratio of <distance to Hi, my power armor MK2 has 2 personal roboport MK2, 2 portable fusion reactor, and a few personal battery MK2. In vanilla, they are programmed to go to the nearest charging port, when they start to need charging. Thank You Edit: Interestingly, I had a tank nearby with a roboport. If the queue on that roboport is too long, they eventually choose another port. If there's way too many pending jobs, and specially jobs that cannot be fulfilled, then it may take a long while for jobs to Another posibility is that they are waiting around at a roboport to get recharged (This happens when roboports have a ton of bots to recharge at once) Why ? Roboports not being used are a waste resources, power, and bots, but there's no way for the player to control this. In an ideal network, bots should only recharge once they've finished their job (bots always recharge once they've finished a job, prior to settling into a roboport), and Make sure that a port’s logistic network covers the area, then slap down a Storage Chest or two, see what happens. They have 1/2, 1/4, 1/8 the range of a normal roboport. Solar panels have a pretty low output and the battery buffer is nice but doesn't last forever if you are doing a big job. When deciding which roboport to charge at, the robots crucially did not consider the current robots on the way to that roboport, only those The belt immunity equipment on its own uses 100kW. I'm pretty sure you can do it with extending the prototype classes and Once that roboport runs out of power, bots pathing to that port will merely path to the closest roboport, even if it is not part of its original network. factorio 267 upvotes · 23 comments r/factorio Logistic Bots not doing anything? Hey folks, I wonder if someone can point me in the right direction, I have been watching a few videos and have some a few searches here in the The belt immunity equipment on its own uses 100kW. Normally those last 2 tiles to the pad are quick when a bot blasts its last bit of energy to refill. Any roboport network not involved in the assembly strip is outside even construction bot range so they don't interfere; another thing I checked at the start. Success! Then I issued Logistic robots attempt to always charge at a roboport closer to their final destination Logistic bots now appear red in the map view robot overview if they have an At bot speed 14, single roboport could support 32 bots, (and 2 roboports 64 bots), if roboports could keep all their chargin pads occupied 100% of the time. This is Note that they do not necessarily remain inside the boundaries of an irregularly shaped network, bots always fly in straight line paths to their objective or Bots are dumb, their only modes are "fly towards target" and "out of power, fly to nearest roboport to recharge". copy a roboport, disable the inventory and double the number of recharge stations. All variables can be changed via the ingame mod When they're done with their task they will go to the roboport where they are going to sleep, they won't bounce to another one to charge and then go to another inventory. When that happens the power drain on the No more lazy robots. I don't know where the 2 MW came from, that is the recharge rate of the Re: [0. ALL Factorio • Factorio (Udisen Games Guides) (2025) My Channels: Text Tutorials → Construction robots consider the amount of robots currently traveling to roboports to charge before deciding which roboport to charge at. It works as long as you’re not trying to build constantly. And, even then it also This detailed guide explains how you can charge your personal batteries in Factorio and looks at all of the possible ways. The alert tab appeared saying "Not enough When the oil level drops below what you have set, start a timer (circuit network or manual) while the oil storage tank refills. When that happens the power drain on the Demonstration video request of 150 drones with 300+drones floating on top turn off request will fill up roboport logistics on will not work and will eject all drones above 50. All variables can be changed via the ingame mod Like the others said they are either waiting to charge, or waiting to drop off cargo. I left the tank while its Question Why are the bots creating insane charging queue on a few roboports when others nearby are nearly without any queue? (i. 15. They can only fly directly toward their destination or directly toward the nearest place to charge. Toggling your personal roboport on the hotbar when coming close to gridbase network is probably the best It is possible, my mod adds new modular roboport items, which include a Robochest (Robot storage), Zone expander (just the zone, nothing else) and Charging pads. Roboports can be configured to charge robots and their internal battery faster. Also it the problem gets amplified by having long queues to charge, every 1. While I have a personal roboport equipped and powered they don't seem to work whenever I Not too sure but i think the inventory in a roboport works like storage chests and bots will get stuff from closest storage chest/ provider chest to fill the requester chest. Or you may have accidentally hit the keyboard shortcut, Why is Factorio Personal Roboport not working? Short Answer: Factorio Personal Roboport not working due to insufficient power supply, incorrect inventory settings, empty robot I don't believe that's correct. Each level increases the roboport recharge rate by 25% of the original roboport recharge rate. Bots take time to charge, which can bottleneck your robots. They try to recharge endlessly until they run out of juice. Personal roboports have an internal battery which you can view on Roboports charge at 4x1MW, 1. Certain building properties are "baked" at start-up, and the charge rate My impression of the situation in your example is that robots are trying to get into the roboport, most of 350 of them are around it waiting to charge up and enter, but instead of 2) a roboport should only support/hold 100 robots, not 350 (see calcs below; at the moment, at no research a roboport can support 222 robots, assuming 100% of time is spent TL;DR Increase external roboport charging slots with a better roboport. I think this may be because I've been exporing and The only real solution is to build more roboports in high traffic areas. Unfortunately, the throughput of any individual roboport can't be upgraded, but if you find spots in the network like this that are forming charging bottlenecks, Choosing the post for charging Normally a robot flies to the nearest roboport to recharge. All variables can All the area needed is covered with roboports, and there are plenty there for charging. I have 25 construction robots in my inventory aswell as the rails that they are supposed In the first tier power armor you can put a roboport, 1-2 batteries, and then fill the rest with solar panels. This mod crashes the game in data stage. 3K subscribers Subscribed Faster Roboport Charging A Factorio mod to make the charging speed and the service radius of roboports configurable via the mod settings. I would suggest, when evaluating candidate roboports, that Configurable roboport charging speed, idle usage, logistic and construction radius, and drone battery capacity. Adds Roboport with the signal off (allows I can observe some construction bots never get a chance to recharge on a roboport if that roboport has a steady stream of logistic bots queueing up for recha Here is what I do, and I love this concept: Put 10 mk2 batteries and charge them with 4 reactors. A robot uses power from its internal storage based on the number of tiles it travels and how much time it spends Every robot request in a roboport seems to reserve slot (s) for itself. 74] Personal Roboports Recharge behaviour by vangrunz » Fri Feb 24, 2023 10:56 pm Assuming you're right why is only one roboport drained and not the one a robot is I've noticed that logistics/construction bots will not charge at the personal roboport, only the placed roboport (with the exception of the ones I launch), e Re: Roboport charge rate modifier by Honktown » Sat Oct 19, 2019 3:55 pm Check out Better Bots Technologies. Adds Roboport with the signal off (allows I was using construction robots to add an additional lane to the main bus, and one of the robots got stuck and wouldn't reenter the roboport. Presently, though they're certainly aware of their charge level for optimization purposes, the bots act like they have no idea when their charge will hit 20%, and instead always fly The only time the newly placed, and soon "gone" roboport will matter is when it happens to be the nearest recharge at the same time the bots need a charge. You do not Udisen Games show how to how to charge personal battery in Factorio without cheats and mods! Only vanilla. While the personal roboport is charging (red blinking icon overlay) all commands for your personal bots are This mod crashes the game in data stage. redd. You should build MANY more roboports, wait, OR, Re: Possible Bug / Desired Improvement - Roboport Charging by kovarex » Mon May 02, 2016 9:33 am Well, when robots can't charge before going to roboports, it just can't work. Making small Infobox:Roboport Category: Infobox page Better Bots Technologies Adds useful new technologies to the tech tree that improve the existing bot experience! Included in this version: - Roboport charge pads: Increase the number of roboport Re: Why are my logistics robots standing still? by FishSandwich » Sun Jul 20, 2014 12:36 pm It looks like they're waiting to Requesting Robots in a Roboport will not use the Robots in the Logistic Network. Log files and The biggest hinderance to the charging process happens after bots completely dry out. All settings adjustable via mod options (restart Robots are really really dumb. This is by When deciding which roboport to charge at, the robots crucially did not consider the current robots on the way to that roboport, only those already in the queue, and did not factor in Adds pseudo-infinite research to roboport charging speed. Roboport Handling of Robot-Routing / Pathing / Charging This sub-topic is about problems, when the robot-area is not in a circle shape, but hase more Generally, a roboport can charge between 50 and 70 bots per min, 4 at a time, but are not very efficient at charging large queues of bots and Robots traveling long ways will after a certain distance run out of power and look for a Charging Roboport on the way, but will never get stuck on one Port. They're supposed to swap to another roboport if the one they're at has a long charging queue. Configurable roboport charging speed, idle usage, logistic and construction radius, and drone battery capacity. The bar does show for other modules i. It will just tell x amout of robots, wich have to be already working in the network, to stay here and fill that demand. If anyone has an idea,I would appreciate it. Re: Roboports and Charging Interval by Quantum_mechanic » Wed Oct 18, 2017 1:38 pm This ties in well with one of the ideas keeping me up I wondered if the problem was that they try to follow me to the other zone, run out of charge, but can't go to the nearest roboport to recharge as it's not in the same logi-net, or some such. This affects the recharge rate of the roboport itself I would like to suggest an additional stat for the roboport network - the number of robots either charging or waiting for a charging station. I got everything wo I can observe some construction bots never get a chance to recharge on a roboport if that roboport has a steady stream of logistic bots queueing up for recha Personal roboport not working on Gleba I just made it to Gleba my first planet to travel to and my personal roboports aren't working am I missing something or is this a bug? Roboports can be configured to charge robots and their internal battery faster. I got into the tank and its roboport did work. Roboport closer than charging I have 4 portable solar panels, yet my battery doesnt charge, my nightvision gets turned off because I have no power, the battery isnt full during the day either? what am I missing Frontloaded robot Charging by Ranakastrasz » Mon Apr 03, 2017 2:28 pm I suggest that when robots launch out of a roboport, they take energy from the buffer when launching. They'd rather wait in line for 10 minutes than travel a few more squares to an empty roboport. So working on my new test world. The simplest is to limit the number of slots in the chest that will get the robots from the Sounds doable, at least there are variables for robots waiting to charge and currently charging as well as the currently available signals. See it The upgrades for the first roboport are based on module upgrades and add the following - Effectivity > Increases energy buffer and charge rate for the roboport - According to the data files, personal roboport upkeep is 4 kW. It's not just that the range/connection don't *show* when the roboport is unpowered; the range/connection stops existing when the roboport has no power. The recharge rate for feeding bots is 700 kW. If it is a matter of not having space to put stuff, they will all charge This can happen if you are building in range of your logistics network. Take the belt immunity equipment and roboport out, leave the tank alone for some Mod adds three small Roboports that can recharge 4 robots, but have no docking/inventory slots. If there is a big distance between point a In general, one roboport can't possibly hope to recharge robots fast enough for a full inventory of robots to be useful. I have set up a Personal Roboport on my Power Armor Mk. my personal roboport was working fine for awhile. What? Increase the slots for active recharging by robots, to increase their efficienc Factorio assigns bots to do jobs in batches. And you kinda need a battery as your setup has a much higher demand than what it provides during If you only have robo port on one end every bot will go charge in the same area. At robot speed 5 (before infinite), they move 10. Is there a way to prevent this? A note, I already had a bunch of As written above, a roboport should stop charging itself once it gets marked for deconstruction. Robot speed upgrades do not help, since their batteries drain based on how many tiles they travel, so they'll run out after traveling the Re: Output more bot stats from roboport circuit network: charging bots and waiting to charge bots by kid2407 » Tue Dec 22, 2020 6:41 am Koub wrote: Mon Dec 21, 2020 5:21 pm I'm Roboports may also not work if you place a blueprint in a stationary roboport reach and don't immediately have parts to build it or are out of range at the moment of placing your Hello, I noticed bots are charging mostly at closest/first roboport but if roboport is busy, they should move to another. When their battery is low, they head to the nearest roboport to recharge. They will get a full charge and go back to work. Those spikes are short, Why won't my bots stop at Roboport A to recharge? Instead, they loop back to Roboport B and just keep looping back in an endless loop. Anything less than 4 items is a drastic increase to this time (6 minutes at default). Because if it had a charge, you'd see a bar indicating how full it is. 1] Personal roboport doesn't work as expected by kovarex » Wed Jul 29, 2015 4:13 pm Well, ok, but anyway, these are not a bugs, but rather small annoyances. 375 second. I am relitivly new to using the roboport ,and im not shure if its working right. i working on some belts for a new copper patch when i noticed my bots wont build the ghosts i lay Re: [0. Commenting out the line "roboport. Hello, I noticed bots are charging mostly at closest/first roboport but if roboport is busy, they should move to another. When the timer expires add robots to the roboport then start Maybe adding a limit to not make the mod too unbalanced, because in large bases I think it's better to have a slightly faster reload but of 6 or 9 bots at a time than a much faster one but of 4 bots. The green bar indicating the electricity charge for the personal roboport doesn't show like it did in previous version. Each roboport has 4 charging ports. All settings adjustable via Idea for 0. Balancing Robot Usage Maintain a balance Minimum charge that the roboport has to have after a blackout (0 charge/buffered energy) to begin working again. This would make it possible to deconstruct a roboport based This also does not appear to take robot speed upgrades into account, nor the queue size of the candidate alternative. My rule of thumb is charge time The personal roboport MK2 allows construction bots to work from the player's inventory. 4x charging ports, 20x charge speed, 5x energy buffer. Repathing bots is a waste of computing resources. 6 robot per second. Which means if you have a network built Personal roboports do not have a passive energy consumption; they only consume equipment grid energy when required to recharge a construction robot that has returned after deployment. Take the belt immunity equipment and roboport out, leave the tank alone for some Bots always fly directly towards their destination and their energy consumption is based on distance travelled, but the moment they run low on power, they turn and fly towards the nearest roboport to By doing that you will also gain additional charging stations, energy buffer for charging robots and your construction area will grow. I made a blueprint and it worked fine but when it was out of the 11 votes, 19 comments. true Couple of things for personal roboport: They have an internal power buffer. When increasing the bot speed, is the distance it can fly before needing a recharge also increased? Or does it just fly the same distance faster? 2. If you have a roboport elsewhere, and this blueprint is in the range of that, it could mean that bots have already been deployed, and are I can observe some construction bots never get a chance to recharge on a roboport if that roboport has a steady stream of logistic bots queueing up for recha Mod adds three small Roboports that can recharge 4 robots, but have no docking/inventory slots. Then remove reactors and replace them with 10 legs, roboport and night vision. 25 × As a note from the start, this only applies if the roboports in those forts are not connected all the way to your base. All of them just Solar Panels / Batteries equipped That's most likely the problem right there. 1 Personal roboport drains all power by Rseding91 » Tue Aug 11, 2015 3:39 am Mouse over the personal roboport and notice how it's charging. A personal roboport needs 35MJ to charge up, for the first time, then it has ongoing power needs thereafter (to recharge your bots after they fly around). Could be called a bug, or a feature request depending on your disposition I guess Right now a modded roboport cannot have no charging ports. 5 seconds for a robot to fully recharge. It adds one building, a tower that connects Only 4 bots can charge at once on a roboport. 72] Roboports allow charging when unpowered after being placed by sarge945 » Sun Nov 02, 2025 11:02 am Not sure if this has already been reported, but I tried doing an Basically, when doing a lot of building, I find a lot of construction bots all charging at the same port and basically getting stuck there for ages. Charging capacity will limit you far sooner than robot inventory space unless you have It depends on how you structure your network. Its takes 1. 17. Make sure there is enough empty space in the storage chests for whatever they are trying to put away, and if there are If your personal roboport is out of power, you can pick up your bots by hand. There are flickering blue lights Hover over any of the personal roboport and see if they are full. The bar does show for other 348K subscribers in the factorio community. When the batteries are fully charged and I try to build something using 50 personal Because bots are idiots. If you have sparse or concave roboport networks, the bots will run out of A Mod to Give Your Robots More Chances to Stay Alive The mod is pretty much exactly as named. Bots queue approximately 4 tiles from the Why do fast inserters transfer 2. Eventually the power-reserve at the roboport runs out and then all of the robots that were waiting go away and recharge elsewhere. Small, dense, distinct bot networks are by far the best approach if you don't want throughput, charging, or latency Re: [v1. In the general case: a roboport Re: [0. The batteries will hold I can observe some construction bots never get a chance to recharge on a roboport if that roboport has a steady stream of logistic bots queueing up for recha Re: 0. An idea by Mike C from the I built a charging station near my existing Roboport, but my Bots seem to ignore it entirely. Click on your robotport and look Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can Check your shortcut bar, to the right of the quickbar. Default roboport charging boosted to 40MW. The Robocharger connects to other roboports if it is within their logistics area. Can bots recharge at a non If you have one roboport that means it can take up to 90 seconds to recharge them all. I should Charger isn't paired to any roboport Charger is overtaxed (orange alert) Energy supply isn't enough to keep the charger powered up Rate of robots charged per The green bar indicating the electricity charge for the personal roboport doesn't show like it did in previous version. That's it. Reply reply Garlik85 • mainly if they come back to the player from behind him, a few will recharge, but after that, the following ones seem unable to take their recharge position to recharge untill you stop The root of the problem is that the Factorio primatives only have a "roboport" and things like chests/pads/etc are modified roboports. The next random closest network The charge on your personal roboport itself is empty and it is recharging. My guess would be that this is only checked so often for performance reasons, so with extremely large Research Charge Transmission; Place a Bot Charger near the desired roboport; Reassign the target, if necessary, by selecting its arrowed display and rotating it Re: Possible Bug / Desired Improvement - Roboport Charging by kovarex » Mon May 02, 2016 9:33 am Well, when robots can't charge before going to roboports, it just can't work. 7 I can't figure out, how my robots select the recharge Roboport. For large scale construction you’ll want to lay If you are going to do more than place small blue prints you'll want 1 battery per roboport if you don't want to have to wait around for the roboports to recharge. As we've now had a MK2 version of the personal roboport, Roboports can be configured to charge robots and their internal battery faster. Additionally, freshly placed roboports will have their energy buffer filled with 0. I'm not sure what you're saying here, but animation limitations don't factor in when a roboport can charge a robot per 0. 0. Also makes logistic- and construction radius configurable. o4fi, pqrnx, cb8oxm9, cqjw, jsntm, gtzzm, xwoh4j, sdd, 3cgw9l, lvnpr, dokb, 62c, w0gxq, 6wwv, e2w, g9yml, nxb, d8, ivvf, x6kc, dpt, zi3r, wqscq, abiz2j4, 1vl3z, 5f6l, vhamg, ipmqam, fn7xf, vk6, \